Knight
Stands in front and takes the hits.
- Excels at melee and defending
- Health regenerates fast, mana slowly, and there are fewer spells
Hunt with friends, earn every level and take the deep places together. In your browser or on iPhone.
In early testing · plays in the browser and on iPhone
Dunmaris is made for the phone in your hand. Everything a hunt needs is within reach of one hand, and the chores of a fight look after themselves.
Put your thumb down anywhere on the world and drag: a stick appears under it and you walk that way. Or tap a tile, and you walk to the spot.
Switch on auto-target once, and whenever nothing is targeted you pick the nearest monster by yourself. Auto-follow keeps you on its heels, so a hunt needs no taps.
Open your shortcuts, tap a potion or a healing spell and set the line. It is used by itself whenever your health drops below it.
Three paths. You choose one on the Isle of Choosing, from its mentors, and you keep it.

Stands in front and takes the hits.

Fights from a distance and keeps moving.

Calls down lightning, heals and throws runes.
Demo hunts are being built: a ready hunt for each vocation, no account needed. Until they open, these take you into the game itself.
Every helmet, armour, shield and weapon you put on shows on your character, and each land dresses its own way: a corsair's tricorn, a jarl's helmet, a druid's robe.
The rarest pieces come from the hardest fights, and they look it. Wear them into town and everyone you pass sees what you have won.
Captain Bren sails to every one of them from the pier of Varnhold, the home island.
Harbour: Dunmore
The glen by the sea, cut into fields by drystone walls. Its people answer to no king.
Harbour: Port Merrow
The Sugar Isles once, until Isolde "Red" Merrow came over the fort's wall.
Harbour: Tierra Nueva
Rainforest from the mountains to the sea, and in the middle of it the white city of Tzalam.
Harbour: Hjardby
A fjord kingdom under a glacier that has never fully melted.
Harbour: Silverbough
The first forest, whose trees the elves of the Hollow Court sang awake.
The other half of Varnhold's island, cut off by the sea and lawless since the war. Landing: the Ferry Landing.
Every character starts there and chooses a path from its mentors before it crosses to Varnhold.